Chomper/Chomps/Great White (CCG)
Hero Type: STR
Base HP: 560-590
Range: 100-125
DMG: 55-62
STR 24 AGIL 14 INT 17
Mana: 220-250
Atk speed: .59
Move Speed: 295
Role: Early Mid Ganker
Spell 1: Dive
(CCG) dives into the "newerth" and is untargetable by spells/attacks (AOE and other nontargets still work) while he is under he uses mana (loses it about twice that of scout) and builds charges(with a max). When (CCG) resurfaces he pops out of the water with one big bite dealing X damage and stuns for Y seconds (X and Y are incremented by the number of charges) (Consumes no mana while in the river but still builds charges as normal)
"i'm a shark!!! i'm a SHAAARK! ...huh I forgot the next part... I'M A SHAAARK!!"
Spell 2: Shark Parts
(CCG) attunes himself to his shark nature giving him sharper serrated teeth and slicker skin. This ability grants (CCG) a small stacking dot bleed effect on his autoattack that with each stack increases his speed, and while in a dive or in the river a speed bonus.
"And shark fin slippers for torpedo power!!!"
Spell 3: Call the School
(CCG) calls all of his brothers from the deep toward target direction. These sharks will push all hero/nonhero units in target direction when touched and deal damage based on the amount of time they are pushed. (this spell is castable while under dive effects)
"Show em' your pearly whites boys!"
Spell 4: Shark Attack
(CCG) bites on to target and doesn't let go. The enemy unit takes X amount of damage and is perplexed for Y seconds. While (CCG) has his jaws in the unit he can drag the target with him (above ground at a reduced move speed and an increased speed under), even into a dive.
"JAWSOME!"
Combos: Shark Attack->Dive->Call the School(resurface)