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Author Topic: The Tank  (Read 358 times)

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The Tank
« on: February 17, 2010, 09:31:21 pm »
This is the class-specific idea thread for the Tank (name subject to change). As the name implies, he is supposed to be a damage sponge. He'll also have a high-damage, close-range fighting orientation.

Start posting fuckers! I'm going to be adding in ideas Chris and I have already discussed when I find time.

I'll call myself a conspiracy theorist if you call yourself a coincidence theorist.

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Re: The Tank
« Reply #1 on: February 17, 2010, 09:42:08 pm »
Quote
TANK: High damage, poor range, high survivability.
This is logical because his defense makes up for bad range, and he can really dish it out once he gets to you.

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Tank
He needs a new name.
Tank is a clinically insane blood thirsty brute. His primary functions revolve around attracting everyone around him to himself and then, in a raging fit, pummeling everyone around him until there's nothing left to pummel. The more interest he has the stronger he becomes, being fueled by the battle. He has abilities that raise his interest to insane levels, making everything go all out on him. While his gameplay is dangerous, so is he. While inventors are standing back with their fancy-shmancy gadgets, the tank is dead center beating everything with his chainsword. Some of his combat skills include sudden bursts of adrenalin giving him temporary super human strength and speed, or unleashing an AoE blast to get the countless robots up off your grills.
Tank Pros: He can take a beating, and does so volentarily. This makes him extremely useful in team situations where those other pussies don't want to get hit as much, a Tank/Inventor combo can be very deadly.
Tank Cons: With all that armor on him and all that adrenalin pumping through his veins, using puny guns is almost entirely out of the question, as is moving quickly. Also, his all-in fighting style can easily put him in a situation where he's bighting off more than he can chew, especially as his interest level goes up and up. It'll be very important to pick your fights and watch both your health and interest levels to make sure you keep in control of the battle. A cocky tank is swarmed and overpowered easily.


« Last Edit: February 17, 2010, 09:46:51 pm by Kanji »

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Re: The Tank
« Reply #2 on: February 18, 2010, 12:54:07 am »
The tank could have 3 different skill lines. Two of them will be ballistic, i.e., you must select each ability to advance. One of the ballistic lines will be offensive. It will be damage abilities, damage buffs, etc. The other would be defensive. It will have defense buffs, counter abilities, etc. The end of each of these lines would be very powerful. So either you can master one or be balanced (is the idea behind it). The third line, which is free-choice, would be weapon specializations.

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Re: The Tank
« Reply #3 on: February 19, 2010, 03:46:53 pm »
Tank Class: Iron Knight

Description: A warrior covered in Heavy armor, the Iron Knight is designed to take the front lines and stay there. He can soak up an incredible amount of damage and boasts powerful close range weapons such as battle hammers and specialized shotguns. The shotgun are specially designed for the Iron Knight: they are massive and capable of blasting enemies to pieces. His strong armor absorbs the recoil, as it would be impossible to fire the massive weapon without getting knocked down otherwise. However, the weapon has very poor range and is designed as a close range weapon.

Abilities:

Charge- Despite his terrible speed, the Iron Knight can muster his stamina and charge forward quickly. Any enemy foolish enough to get in his way will get knocked down and take damage. This ability has a long cooldown, so use it wisely.

Crowd Control - The Iron Knight's Battle Hammer and Super Shotgun allow him to not only deal great damage to close range enemies, but knock them down as well. A swing of the hammer or blast of the Shotgun will send enemies sprawling to the ground, if not killing them outright.

Defensive Abilities - The Iron Knight has knockback resistance, as his massive armor allows him to absorb hits that would send other classes flying. Regardless, larger enemies can still knock him back. He can negate this by using his "Hold the Line" ability, which grants 100% resistance to knockback for 10 seconds.

Critical Hit Resistance - Although the armor is not immune to everything, the sturdy plating makes it difficult for enemies to land a critical hit, whether its from a gun or sword. The Iron Knight is not completely immune to critical hits, but he does have better resistance against them.

Weaknesses: The Iron Knights main weakness is his range, as he has no way of dealing with enemies outside his effective range. At the cost of damage, the Iron Knight can choose to wield a one handed hammer or Shotgun, and use a Shield in the other hand to guard and carefully approach enemies.
« Last Edit: February 19, 2010, 03:49:00 pm by FuLLBLeeD »
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