Tank Class: Iron Knight
Description: A warrior covered in Heavy armor, the Iron Knight is designed to take the front lines and stay there. He can soak up an incredible amount of damage and boasts powerful close range weapons such as battle hammers and specialized shotguns. The shotgun are specially designed for the Iron Knight: they are massive and capable of blasting enemies to pieces. His strong armor absorbs the recoil, as it would be impossible to fire the massive weapon without getting knocked down otherwise. However, the weapon has very poor range and is designed as a close range weapon.
Abilities:
Charge- Despite his terrible speed, the Iron Knight can muster his stamina and charge forward quickly. Any enemy foolish enough to get in his way will get knocked down and take damage. This ability has a long cooldown, so use it wisely.
Crowd Control - The Iron Knight's Battle Hammer and Super Shotgun allow him to not only deal great damage to close range enemies, but knock them down as well. A swing of the hammer or blast of the Shotgun will send enemies sprawling to the ground, if not killing them outright.
Defensive Abilities - The Iron Knight has knockback resistance, as his massive armor allows him to absorb hits that would send other classes flying. Regardless, larger enemies can still knock him back. He can negate this by using his "Hold the Line" ability, which grants 100% resistance to knockback for 10 seconds.
Critical Hit Resistance - Although the armor is not immune to everything, the sturdy plating makes it difficult for enemies to land a critical hit, whether its from a gun or sword. The Iron Knight is not completely immune to critical hits, but he does have better resistance against them.
Weaknesses: The Iron Knights main weakness is his range, as he has no way of dealing with enemies outside his effective range. At the cost of damage, the Iron Knight can choose to wield a one handed hammer or Shotgun, and use a Shield in the other hand to guard and carefully approach enemies.