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Author Topic: Super Street Fighter 4  (Read 3694 times)

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Super Street Fighter 4
« on: February 16, 2010, 10:01:15 pm »
What is it?

Super Street Fighter 4 is the follow up to last year's Street Fighter 4. In classic Capcom fashion, Capcom is releasing a new iteration with 10 new characters in addition to the entire returning cast of SF4, an entire re-balancing of the cast, new stages, and new gameplay mechanics.

This isn't fair! They're charging us for an expansion pack, this is a violation of my rights as a gamer rabble rabble rabble

If you think this is the case, you aren't very familiar with how fighting games work. Capcom has been doing this since the 90s, and other fighting games like Guilty Gear have been doing the same thing. Plus, Super Street Fighter 4 is only going to be $40, so you can take that extra $20 and put it a trust fund or spend it on weed or whatever the hell it is you idiots do with your money.

When does it come out?

April 27th in North America, April 28th in Europe and April 30th in Japan.

What platforms will it be on?

Xbox 360 and Playstation 3. Curiously, Capcom has decided not to initially do an arcade release this time around to this dismay of many Japanese players, and to the irrelevance of many North American and European players (unless you're lucky enough to live in California or New York or somewhere that actually has an active arcade scene.) At any rate, Capcom has said that if demand is great enough for an arcade release, they'll look into it. The arcade release is for Japan only, so if it does come out for arcades you'll have to be lucky enough to actually live somewhere where an Arcade has imported it.

What about the PC?

Their has been mixed messages sent by Capcom in regards to a PC version. Some sources say SF4 didn't sell well enough on PC to justify it, and others say that the game did very well on Steam. As of right now, there are no plans for a PC version. It should be noted that when the original Street Fighter 4 was announced, a PC version was also announced along side the console versions despite it releasing several months later. This isn't the case now, but as Capcom has a history of listening to its fans, if the demand is there they will make it happen.

Cast

New Characters

There are ten new characters, 8 of which have been in previous Street Fighter games and 2 of which are all new.

T.Hawk (Super Street Fighter 2 Turbo)
Dee Jay (SSF2T)
Juri (new)
Adon (Street Fighter, Street Fighter Alpha 3)
Cody (Final Fight, Street Fighter Alpha 3)
Guy (Street Fighter Alpha 3)
Dudley (Street Fighter 3: Third Strike)
Makoto (Street Fighter 3: Third Strike)
Ibuki (Street Fighter 3: Third Strike)
Hakan (new)

Returning Cast

Ryu
Ken
Chun Li
E. Honda
Blanka
Zangief
Guile
Dhalsim
Balrog
Vega
Sagat
M. Bison
Abel
C. Viper
Rufus
El Fuerte
Seth
Akuma
Gouken
Dan
Fei Long
Sakura
Cammy
Gen
Rose


New gameplay mechanics
Characters now have two ultra combos instead of one. The ultra combos are selectable when you select your character.

Arcade Sticks and Controllers

If there's enough interest I can talk about these as well.

So, who else is pumped?
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SF4 is like solving rubics cubes really fast... no real skill required, just motor memory, practice, and fast thinking...

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Re: Super Street Fighter 4
« Reply #1 on: February 17, 2010, 12:50:42 am »
I am I can't wait to use the new ultras and Guy looks like fun.

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Re: Super Street Fighter 4
« Reply #2 on: February 17, 2010, 10:15:44 am »
This isn't fair! They're charging us for an expansion pack, this is a violation of my rights as a gamer rabble rabble rabble

If you think this is the case, you aren't very familiar with how fighting games work. Capcom has been doing this since the 90s, and other fighting games like Guilty Gear have been doing the same thing. Plus, Super Street Fighter 4 is only going to be $40, so you can take that extra $20 and put it a trust fund or spend it on weed or whatever the hell it is you idiots do with your money.
Games that are not full games should not cost $40 dollars. Fuck L4D2, fuck SSF4. Unless there is significant enough changes to rightfully call the game a sequel, and a new game, then it should cost no more than $30.... I don't care if it's a content pack, a standalone game, an expansion, a DLC, or w/e...

Re-balancing should be a free update to the game, an unbalanced game is not at the fault of the consumer and we should not have to pay for that. (See: Blizzard Entertainment)

I'm perfectly OK with paying for new content, but you should always pay an amount of money proportional to the amount of new content and gameplay change.

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Re: Super Street Fighter 4
« Reply #3 on: February 17, 2010, 11:33:33 am »
Would this be a good game to get into the fighting game genre with?

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Re: Super Street Fighter 4
« Reply #4 on: February 17, 2010, 11:49:43 am »
Games that are not full games should not cost $40 dollars. Fuck L4D2, fuck SSF4. Unless there is significant enough changes to rightfully call the game a sequel, and a new game, then it should cost no more than $30.... I don't care if it's a content pack, a standalone game, an expansion, a DLC, or w/e...

Re-balancing should be a free update to the game, an unbalanced game is not at the fault of the consumer and we should not have to pay for that. (See: Blizzard Entertainment)

I'm perfectly OK with paying for new content, but you should always pay an amount of money proportional to the amount of new content and gameplay change.

Capcom has already rebalanced SF4 several times via small patches.  I got SF4 pretty late so I don't know all of them, but one I can tell you offhand is that Fei Long's flying kick was slowed down.

As for paying for new content, this is everything that's coming with SSF4 that was NOT in SF4:

10 new characters (8 are returning SF characters, 2 brand new)
All 25 returning characters getting tweaks (this includes both modified AND entirely new moves, as well as stamina, damage, and stun adjustment)
Redesigned ultra bar (lol, just a HUD element)
Two ultras for all 35 characters (that's a total of 45 new ultras; 2 for each new character and 1 for each returning character)
An entirely new replay system (that includes both the ability to save replays AND the replay channel, where you can watch your own or other people's replays)
Another set of alt costumes (again, 45 new costumes, but these are simultaneous DLC and not actually included with SSF4... nevertheless, they are part of SSF4's development)
Two bonus stage minigames
Like 3 new game modes (as in, I-play-winner style lobbies, as well as actual game-supported team battles; simple convenience)
A modified ranking system that ranks both you as a player AND your skill (experience) with each individual character
Blind online character select
No locked characters (i.e. all available as soon as you insert the disc)


May have missed a couple things.  Capcom said they wanted to release it as DLC originally, but it's simply too much stuff.  Can't really argue with that.  :l

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Re: Super Street Fighter 4
« Reply #5 on: February 17, 2010, 11:52:08 am »
Have to side with Capcom here. The character and quantity of additions being made to the game justify selling it as a new, separate iteration in the series.

I'll call myself a conspiracy theorist if you call yourself a coincidence theorist.

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Re: Super Street Fighter 4
« Reply #6 on: February 17, 2010, 11:52:37 am »
Also, they should make it for PC because fuck consoles. And they need to do an arcade release, because that's where their roots are.

I'll call myself a conspiracy theorist if you call yourself a coincidence theorist.

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Re: Super Street Fighter 4
« Reply #7 on: February 17, 2010, 11:53:27 am »
Would this be a good game to get into the fighting game genre with?

SF4 is my first actual* fighting game.  Simple enough to learn.  I haven't been playing very long either, just since the Jan. sale, so if you get SF4 for PC...  however, I do not own the console versions, nor do I want to.


*dabbled in the arcade modes for mvc, tekken 3, tekken tag

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Re: Super Street Fighter 4
« Reply #8 on: February 17, 2010, 01:36:54 pm »
Games that are not full games should not cost $40 dollars. Fuck L4D2, fuck SSF4. Unless there is significant enough changes to rightfully call the game a sequel, and a new game, then it should cost no more than $30.... I don't care if it's a content pack, a standalone game, an expansion, a DLC, or w/e...

Re-balancing should be a free update to the game, an unbalanced game is not at the fault of the consumer and we should not have to pay for that. (See: Blizzard Entertainment)

I'm perfectly OK with paying for new content, but you should always pay an amount of money proportional to the amount of new content and gameplay change.

Alright, here we go. You don't seem to understand how fighting games work, so let me give you a brief history lesson.

Street Fighter 2 was released in 1991. It featured 8 playable characters, and four boss characters. In April of 1992, Street Fighter 2 Hyper Fighting was released, which made all four boss characters playable. It also allowed pallet swapping: aka both players could choose the same character. This was a huge deal back then.

In December of 1992, Street Fighter 2: Hyper Fighting was released, which increased the game speed and gave new moves to all of the characters.

A full year later, Street Fighter 2: The New Challengers was released, which added four more playable characters. Then, in March of 1994, Super Street Fighter 2: Turbo was released, which added the mechanics of juggling and super combos.

Do you see a pattern here? Each of the games added new mechanics and improved on the previous entries, but were released roughly a year apart.

Capcom also released three entries in the Street Fighter Alpha and Street Fighter 3 series.

History lesson aside, many modern day gamers, especially those playing Street Fighter 4 on the PC, with no prior knowledge of this might see Super Street Fighter 4 as a ripoff, and claim it should be released as a free update or DLC. There are SOME huge problems with this.

Let's start at the beginning.

Let's pretend for a moment that there are NO new characters and no new gameplay mechanics like Tandem Cancelling or selectable Ultra Combos. We're talking about just an increase in game speed and re-balancing of the entire cast. It's important to note a key part of fighting games here: frame data. The frame data, or the specific properties of EVERY SINGLE MOVE in the game are tweaked. Some might get better recovery, some might hit more times, some might hit less times, others might link more easily, etc. Now, this alone means the entire game has been overhauled. A complete engine overhaul like this would mean a MASSIVE patch would be requiring, and the issue of actually patching fighting games is another problem I'll address in a moment. The short version: the core base of this game Capcom is targeting would flip shit if this game got constant updates and balance patches like an MMO (this is where your Blizzard analogy fails Chris).

Now, on top of that, there are ten new characters added to the engine. At this point, DLC becomes entirely out of the question. It's not possible. Although many people, as shown in this thread, don't get that new versions of Street Fighter are a give in with Capcom, it's really ridiculous to claim that this game is a rip off, should be all DLC, or even worse should be a free patch.

The other reason, as I alluded to earlier, is that the entire fighting game competitive scene is based upon the entire game being on one disc, easily distributable. If I'm running a tournament for Street Fighter 4, every single on of the games is going to be the same. "Balance patches" do not exist. The game is the way it is out of the box. That's the way it works, its the way it will always works. The "only" patch that modified gameplay was the removal of El Feurte's infinite loop, which is completely removed in Super Street Fighter 4, that's it.

Hopefully this will help you understand why this game is the way it is. If you think paying for a new version of a game with a balance overhaul, new characters, and new gameplay mechanics is stupid, then you're in the wrong genre of game all together.

Also, they should make it for PC because fuck consoles. And they need to do an arcade release, because that's where their roots are.

What? Consoles are a much better platform for fighting games then PCs dude. The ideal version would be an arcade cabinet, but arcades are basically dead in America.

Would this be a good game to get into the fighting game genre with?

In short, yes. However it takes a tremendous amount of practice to get good at, or develop good execution. Start with Ryu or Ken would be my advice. At any rate when SSF4 hits I'll post a thread with a lot of different resources to help learn fighting games.
« Last Edit: February 17, 2010, 03:28:04 pm by FuLLBLeeD »
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Quote from: chrisinajar, metagame analysis expert
SF4 is like solving rubics cubes really fast... no real skill required, just motor memory, practice, and fast thinking...

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Re: Super Street Fighter 4
« Reply #9 on: February 17, 2010, 06:16:20 pm »
Capcom has already rebalanced SF4 several times via small patches.  I got SF4 pretty late so I don't know all of them, but one I can tell you offhand is that Fei Long's flying kick was slowed down.

As for paying for new content, this is everything that's coming with SSF4 that was NOT in SF4:

10 new characters (8 are returning SF characters, 2 brand new)
All 25 returning characters getting tweaks (this includes both modified AND entirely new moves, as well as stamina, damage, and stun adjustment)
Redesigned ultra bar (lol, just a HUD element)
Two ultras for all 35 characters (that's a total of 45 new ultras; 2 for each new character and 1 for each returning character)
An entirely new replay system (that includes both the ability to save replays AND the replay channel, where you can watch your own or other people's replays)
Another set of alt costumes (again, 45 new costumes, but these are simultaneous DLC and not actually included with SSF4... nevertheless, they are part of SSF4's development)
Two bonus stage minigames
Like 3 new game modes (as in, I-play-winner style lobbies, as well as actual game-supported team battles; simple convenience)
A modified ranking system that ranks both you as a player AND your skill (experience) with each individual character
Blind online character select
No locked characters (i.e. all available as soon as you insert the disc)


May have missed a couple things.  Capcom said they wanted to release it as DLC originally, but it's simply too much stuff.  Can't really argue with that.  :l
That sounds well worth $40 to me! FuLLBLeeD's description sucked...

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Re: Super Street Fighter 4
« Reply #10 on: February 17, 2010, 07:03:46 pm »
The "only" patch that modified gameplay was the removal of El Feurte's infinite loop, which is completely removed in Super Street Fighter 4, that's it.


Q: I believe you're progressing with the tweaking, but please, please, please leave in Fuerte's Run Fierce loop!
A: Don't worry, I think it will be fine.

http://iplaywinner.com/news/2010/2/15/translation-of-new-japanese-super-street-fighter-4-blog-post.html

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Re: Super Street Fighter 4
« Reply #11 on: February 17, 2010, 11:10:31 pm »
That sounds well worth $40 to me! FuLLBLeeD's description sucked...

no u
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Quote from: chrisinajar, metagame analysis expert
SF4 is like solving rubics cubes really fast... no real skill required, just motor memory, practice, and fast thinking...

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Re: Super Street Fighter 4
« Reply #12 on: February 18, 2010, 10:13:34 am »
no u
Insert unfunny internet meme here.

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Re: Super Street Fighter 4
« Reply #13 on: February 18, 2010, 12:03:53 pm »
Why did you move fighting games into child board? D:

I'll call myself a conspiracy theorist if you call yourself a coincidence theorist.

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Re: Super Street Fighter 4
« Reply #14 on: February 22, 2010, 06:27:48 pm »
That sounds well worth $40 to me! FuLLBLeeD's description sucked...

You didn't read my post at did you scrub? :(
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Quote from: chrisinajar, metagame analysis expert
SF4 is like solving rubics cubes really fast... no real skill required, just motor memory, practice, and fast thinking...

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Re: Super Street Fighter 4
« Reply #15 on: February 22, 2010, 11:37:35 pm »
Why did you move fighting games into child board? D:
Because it has 4 threads.

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Re: Super Street Fighter 4
« Reply #16 on: February 23, 2010, 07:07:19 pm »
[threadderail]
Fuck L4D2,
L4D2 contains more content than the original.[/threadderail]

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Re: Super Street Fighter 4
« Reply #17 on: February 23, 2010, 07:46:13 pm »
[threadderail]L4D2 contains more content than the original.[/threadderail]

Superman 64 also contains more content than L4D.  :3

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Re: Super Street Fighter 4
« Reply #18 on: February 23, 2010, 07:56:02 pm »
Superman 64 also contains more content than L4D.  :3

Best.
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Ever.

Did you remember to feed your gigapet as well? Pokemon...seriously? I'm not that old but... get off my lawn

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Re: Super Street Fighter 4
« Reply #19 on: February 23, 2010, 09:18:51 pm »
Superman 64 also contains more content than L4D.  :3

You're stupid.  :(
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Quote from: chrisinajar, metagame analysis expert
SF4 is like solving rubics cubes really fast... no real skill required, just motor memory, practice, and fast thinking...

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Re: Super Street Fighter 4
« Reply #20 on: February 24, 2010, 07:22:15 am »
Superman 64 also contains more content than L4D.  :3

I have a nice bag of four ripe apples. I also have a bag of five ripe pears. You have a bag of ten moldy blocks of limburger cheese.

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Re: Super Street Fighter 4
« Reply #21 on: February 24, 2010, 10:10:35 am »
I have a nice bag of four ripe apples. I also have a bag of five ripe pears. You have a bag of ten moldy blocks of limburger cheese.
And I have a metric ton of gold.
fantasticcontraption.com


PS: This thread is the fucked.

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Re: Super Street Fighter 4
« Reply #22 on: February 24, 2010, 11:52:45 am »
I have a nice bag of four ripe apples. I also have a bag of five ripe pears. You have a bag of ten moldy blocks of limburger cheese.

If L4D is four bags of apples and five bags of pears, L4D2 is five bags of apples and six bags of pears... but you have to pay for them again.  I don't know about you, but I'm already sick of apples and pears.  >_>

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Re: Super Street Fighter 4
« Reply #23 on: February 24, 2010, 12:02:11 pm »
This thread is fucked.

I'll call myself a conspiracy theorist if you call yourself a coincidence theorist.

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Re: Super Street Fighter 4
« Reply #24 on: February 24, 2010, 12:02:46 pm »
If L4D is four bags of apples and five bags of pears, L4D2 is five bags of apples and six bags of pears... but you have to pay for them again.  I don't know about you, but I'm already sick of apples and pears.  >_>
That's an extremely good analogy.

This thread is the fucked.
This thread is fucked.
Indeed. I should probably break it off into another thread.