Escape Velocity style ship with isometric on foot play too, online game
EV Style flying around and shit, much much more customizable ships, allowing for actual builds and strategies instead of just putting the biggest gun on. Make the combat system have an almost turn based feel to it while still being semi-realtime... When I'm imagining this, it has almost a Rogue Trader (WH 40k game) style combat system. Brendan and I were talking about interesting builds, I thought it'd be cool to make a tank ship, slow and armored, no real weapons other than slows and disables, and an ability that allows it to get short speed bursts... Disable em and burst at them to ram, then board them to damage their ship... Get locked into a boarding action over and over and end up fighting them with people instead of weaponry... It'd be very cool if the ships were extremely customizable with items and skills and shit... Maybe 10 or so different hull classes which give access to different items... Large scale, even the smallest ship is a ship with a large crew, the largest being basically a city with motors...
We also talked about giving the ability to land and the game would change to be on foot. While on foot you're playing as you, and you have to run around and do random shit... I dunno, we didn't think out too much about the on foot play...
This is either persistent or instanced, I'm not sure...
Another Idea:
Steampunk themed Diablo II clone <-- I like this the best
There really aren't any good D2 clones out there, and I think we can make a good one. A well thought out and maybe more flexible skill system, definitely a nice randomized weapon system with much much more options. The world should change and there would be game events that correspond to an overall storyline, in the traditional MMO style, but without being a shitty MMO that makes me angry because I don't want to go collect 32 pigs feet for your fucking soup... I think we can definitely plan out an awesome RPG game, and we can make the different character builds diverse enough to make it really interesting, unlike Borderlands. While I don't have a lot of details planned out for this idea, I think we can collaboratively think up some awesome ideas and game mechanics.