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Poll

Would you like STA to run KOTH maps in the highlander league?

Yes
8 (50%)
No
8 (50%)

Total Members Voted: 14

Voting closed: August 29, 2009, 12:58:04 am

Author Topic: KOTH maps in the STA highlander.  (Read 930 times)

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KOTH maps in the STA highlander.
« on: August 27, 2009, 12:58:04 am »
New poll that STA posted.
I'll let this poll run until Friday and then I'll put in the vote for our clan on their site.

They didn't list which KOTH maps they would add if this passes, though.

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Re: KOTH maps in the STA highlander.
« Reply #1 on: August 27, 2009, 01:05:14 am »
No matter how many times I click no, I only get one vote.

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Re: KOTH maps in the STA highlander.
« Reply #2 on: August 27, 2009, 02:46:27 am »
I vote yes.

Koth is a great game mode.
I think I can make it.
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Re: KOTH maps in the STA highlander.
« Reply #3 on: August 27, 2009, 03:05:15 am »
KOTH owns.
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Re: KOTH maps in the STA highlander.
« Reply #4 on: August 27, 2009, 03:40:47 am »
how would koth work in team vs. team?

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Re: KOTH maps in the STA highlander.
« Reply #5 on: August 27, 2009, 03:45:31 am »
I'm definitely with Jeed on this one. KOTH with an organized team would just turn into a shit ton of spawn camping (it's bad enough in PUBs).

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Re: KOTH maps in the STA highlander.
« Reply #6 on: August 27, 2009, 04:44:52 am »
isn't koth the last man standing?  dont see how FFA fits into team vs team

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Re: KOTH maps in the STA highlander.
« Reply #7 on: August 27, 2009, 04:46:04 am »
It would be pretty lulzy, and imho that's what Highlander is all about... Keep your serious business back in 8v8, fags.

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Re: KOTH maps in the STA highlander.
« Reply #8 on: August 27, 2009, 05:56:47 am »
isn't koth the last man standing?  dont see how FFA fits into team vs team

that's arena.

koth is like arena (as in they have modified some arena maps to koth maps, and some koth maps could be cool arena maps).

Since you haven't played TF2 in a while, I shall explain:

2 teams, 2 spawms, 2 sides.
almost symmetrical map
YES respawns
middle capture point with 2 timers, red and blu
when a team caps, their timer goes down from 3 mins.
while the other team caps, the timer still goes down until the point is fully capped.
When the point is fully capped, the timer switches.
Like all cp maps, the control point capturing fades if no one is on the point.
if no team caps, there is no time limit.
spawncamping CAN happen, but each spawn has multiple exits.

Fin.
I think I can make it.
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Re: KOTH maps in the STA highlander.
« Reply #9 on: August 27, 2009, 06:23:56 am »
Ill just make it simpler than what assaf said...

Its like an arena map, but with spawns.

The middle control point opens up after a few seconds (after the ending of setup), and is controlled by nobody.

Once someone captures the point, they have a timer they need to hold it for until they win, 3 minutes.  The clock ticks down when they have the point controlled.

The other team tries to cap the point, and when they succeed in caping, their timer goes down.

Your timer does NOT reset when you lose the cp

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Re: KOTH maps in the STA highlander.
« Reply #10 on: August 27, 2009, 06:28:43 am »
Ill just make it simpler than what assaf said...

Its like an arena map, but with spawns.

The middle control point opens up after a few seconds (after the ending of setup), and is controlled by nobody.

Once someone captures the point, they have a timer they need to hold it for until they win, 3 minutes.  The clock ticks down when they have the point controlled.

The other team tries to cap the point, and when they succeed in caping, their timer goes down.

Your timer does NOT reset when you lose the cp

Thanks Nezi now we all know what KOTH means :P

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Re: KOTH maps in the STA highlander.
« Reply #11 on: August 27, 2009, 06:35:19 am »
smitty's computer is fucked up; he might have not been following...

Still, the only flaw I see with koth is the occasional spawncamping. Mostly in leagues the games are more balanced unless we play them. We rape anyone we face.
I think I can make it.
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Re: KOTH maps in the STA highlander.
« Reply #12 on: August 27, 2009, 09:00:46 am »
lern2tl;drbetter

what does this random string mean?

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Re: KOTH maps in the STA highlander.
« Reply #13 on: August 27, 2009, 09:01:26 am »
It means get the fuck of my Internets.

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Re: KOTH maps in the STA highlander.
« Reply #14 on: August 27, 2009, 04:50:06 pm »
oh, well when you put it that way, yea KOTH sounds good for comp.

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Re: KOTH maps in the STA highlander.
« Reply #15 on: August 27, 2009, 07:46:46 pm »
oh, well when you put it that way, yea KOTH sounds good for comp.

woot! he has been converted!

I still wonder why dom is there, when arena isn't.

I haaatteeee dom..
I think I can make it.
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Re: KOTH maps in the STA highlander.
« Reply #16 on: August 29, 2009, 02:05:22 am »
I already voted:

loli, why don't you choose then?

or just ask chris or something?
I think I can make it.
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Re: KOTH maps in the STA highlander.
« Reply #17 on: August 29, 2009, 02:15:24 am »
I vote yes, bitches!

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Re: KOTH maps in the STA highlander.
« Reply #18 on: August 29, 2009, 02:22:57 am »
I love you chris. KOTH maps are probably one of the most balanced game forms, since the point is always hard to hold on good maps...
I think I can make it.
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Re: KOTH maps in the STA highlander.
« Reply #19 on: August 29, 2009, 05:23:46 am »
I'd say, make it more than 3:00 minutes, and no sawmill, since there is a glitch in it, allowing the RED team to build a sentry in a wall.

Perhaps also make it only for 6vs6, since the maps are small...
I think I can make it.
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Re: KOTH maps in the STA highlander.
« Reply #20 on: August 29, 2009, 06:18:50 pm »
Perhaps also make it only for 6vs6, since the maps are small...
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Topic: KOTH maps in the STA highlander.
Also, we don't even have a 6's team :P

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Re: KOTH maps in the STA highlander.
« Reply #21 on: August 29, 2009, 07:14:16 pm »
Everyone just needs to realize that if we made a 6v6 team, we would be running the same people every time, with a total roster of 8.

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