
I was very surprised to find out about the Overhealer this morning.
Instead of a temporary buff to 150% of your health, your health would be increased to 200%.
Keep in mind that it wouldn't slowly decrease, either...
And in return? Well, no ubers for you, of course.
Well, Valve was actually deciding on having the meter fill up incredibly slow or not at all.
I'm pretty sure it would've been the latter anyways, but that's beside the point.
I have to admit, it sounds neat at first. 600 health Heavies to pocket heal, mmm!
But after awhile it started to feel really wrong. Especially with the way I personally play Medic.
So that's why I want to see what everyone else thinks.
My thoughts on it? ...I honestly think it's going to sound whiney.
But it'd be harder to stay alive for your patient.
I try not to waste an uber if it's just me low on health, but when that's the case, it's usually because there's a big group around, so I uber at the last possible second to allow myself and my patient to regain most, if not all, our health back while mopping the floor with invincibility.
It's that very reason that makes me turn away from the Kritz.
Another thought was not being able to run in front of a sentry gun's fire for my patient like I would with an uber.
Yeah, the 200% health would give you a lot of time to stand in front of its sight, but will you be able to stay close enough and take the sentry gun down with its strong knockback against you?
This concerns me the most with Soldier's constant reloading. D:
Probably doable with a Heavy, though.
But I might just be underestimating all that since I don't have a whole lot of experience with combat classes yet.
Finally, a quote I read off the comment wall of an article about the Overhealer.